Float |
Decimal |
Name |
Comments |
Version |
0x00000000 |
0 |
x |
x position in pixels (not TWIPs!) |
4 |
0x3F800000 |
1 |
y |
y position in pixels (not TWIPs!) |
4 |
0x40000000 |
2 |
x scale |
horizontal scaling factor in percent (50 — NOT 0.5 — represents half the normal size!!!) |
4 |
0x40400000 |
3 |
y scale |
vertical scaling factor in percent (50 — NOT 0.5 — represents half the normal size!!!) |
4 |
0x40800000 |
4 |
current frame |
the very frame being played; one can query the root current frame using an empty string ("") as the name of the object; note that the first current frame is number 1 and the last is equal to the total number of frames; on the other hand, the Goto instruction expects a frame number from 0 to the number of frames - 1 |
4 |
0x40A00000 |
5 |
number of frames |
total number of frames in movie/sprite/thread |
4 |
0x40C00000 |
6 |
alpha |
alpha value in percent (50 — NOT 0.5 — means half transparent) |
4 |
0x40E00000 |
7 |
visibility |
whether the object is visible |
4 |
0x41000000 |
8 |
width |
maximum width of the object (scales the object to that width) |
4 |
0x41100000 |
9 |
height |
maximum height of the object (scales the object to that height) |
4 |
0x41200000 |
10 |
rotation |
rotation angle in degrees |
4 |
0x41300000 |
11 |
target |
return the name (full path) of an object; this can be viewed as a reference to that object |
4 |
0x41400000 |
12 |
frames loaded |
number of frames already loaded |
4 |
0x41500000 |
13 |
name |
name of the object |
4 |
0x41600000 |
14 |
drop target |
object over which this object was last dropped |
4 |
0x41700000 |
15 |
url |
URL linked to that object |
4 |
0x41800000 |
16 |
high quality |
whether we are in high quality mode |
4 |
0x41880000 |
17 |
show focus rectangle |
whether the focus rectangle is visible |
4 |
0x41900000 |
18 |
sound buffer time |
position (or pointer) in the sound buffer; useful to synchronize the graphics to the music |
4 |
0x41980000 |
19 |
quality |
what the quality is (0 - Low, 1 - Medium or 2 - High) |
5 |
0x41A00000 |
20 |
x mouse |
current horizontal position of the mouse pointer within the Flash window |
5 |
0x41A80000 |
21 |
y mouse |
current vertical position of the mouse pointer within the Flash window |
5 |
0x46800000 |
16384 |
clone |
this flag has to do with the depth of sprites being duplicated |
4 |