Start Drag

SWF Action
Action Category: 
Movie
Action Details: 
0
Action Identifier: 
39
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
pop 1 (s), pop 2 (b), if (b3) { pop 4 (n) }
Action Operation: 
s1 := pop();
b2 := pop();
b3 := pop();
if(b3) {
    n4 := pop();
    n5 := pop();
    n6 := pop();
    n7 := pop();
    s1.start_drag(b2, n4, n5, n6, n7);
}
else {
    s1.start_drag(b2);
}
Action Flash Version: 
4
See Also: 

Pop a target (sprite, movie, thread) name s1.

Pop a first Boolean b2, which, when true, means that the mouse pointer is locked to the center of the object being dragged.

Pop a second Boolean b3, which when true means that the mouse pointer is constrained to the specified rectangle1 (n4 to n7, representing y2, x2, y1, x1.)

Once this function was called, the object attached to the mouse pointer will follow the mouse until a Stop Drag action is applied or another object is defined as the object being dragged with another Start Drag.

  • 1. The rectangle is not defined when b3 is false.