Select the menu to be displayed as the Simplemenu. By default, we display the Navigation Menu which makes the most sense for administrator (as the Simplemenu was primarily created for administrators wanting to quickly go to all administration pages.)
Select a theme to display your Simplemenu items and dropdowns. The default is called original.
The themes reside in the module sub-folder named themes. Each theme is defined in a specific directory named after the theme. That name is what appears in the dropdown in the settings.
It is possible to add new themes as
Use this excellent article if you are having difficulty clicking in your flash window (and you’re running Ubuntu 64 9.10):
64bit Java / Flash Deathroll | Speaking What We See. (unfortunately, that page was removed.)
He also rightly clears up the Java issue. This is a way to get native 64 bit installations for both Sun Java and Adobe Flash.
Pop a value and a local variable name. Create or set a local variable of that name with the (initial) value as specified. The same local variable can safely be set in this way multiple times. To only declare a local variable (i.e. no default value to initialize the variable,) use the Declare Local Variable instead.
Pops one string, compute the multi-byte value of its first character and put it on the stack.
In Flash, multi-byte characters are limited to 16 bits (UCS-2).
Pop one string, search for a variable of that name, and push its value on the stack. This action first checks for local variables in the current function. If there isn't such a variable, or the execution is not in a function, then the corresponding global variable is read.
The variable name can include sprite names separated by slashes and finished by a colon as in. Only global variables are accessible in this way.
Example:
/Sprite1/Sprite2:MyVar
In this example, the variable named MyVar
is queried from the sprite named Sprite2
which resides in Sprite1
.
In a browser you can add ...
Pop two strings, the URL (s2) and the target name (s1).
All the usual HTML target names seem to be supported (_top, _blank, <frame name>, etc.) You can also use the special internal names _level0 to _level10. _level0 is the current movie. Other levels, I'm still not too sure how these can be used.
The following is the list of currently accepted properties or fields for the Get Property and the Set Property actions. Note that the properties can be specified with either an integer (type 7, requires V5.0+) or a single precision floating point (type 1, V4.0 compatible). And since strings are automatically transformed in a value when required, one can use a string to represent the property number (type 0).
Execute the external command (s2) passing on parameters (s3, s4 ... sn.) The external command is likely a JavaScript function.
IMPORTANT NOTES
Ammar Mardawi sent a correction for this action and it looks like it works the way it is described now.
Since Flash version 5, you can use internal functions (really member functions or methods of internal objects.) These functions are always available. These methods are called using the Call Function action with the name of the object and function separated by a period. A few of these internal functions are duplicates of some direct action script instructions. In general, it is preferred to use these internal functions rather than the direct action. However, direct actions are a good way to optimize your ActionScript code.
Similarly, you can access internal constants (really variable ...