The Insert node tag syntax is:
[node:<name of node> <parameters>]
The <name of node> can either be
Pop a value or a string used as the frame number or name to wait for. The frame can be specified as with the Goto Expression. If the frame was not reached yet, skip the following f_skip actions.
WARNING
This action pops one item from the stack and returns its value as the exception parameter. You can catch exceptions using the Try action.
Pop two items and push them back the other way around.
This action is very useful when you just called a function and need to swap that parameter with the previous function call when all you should have to do is call.
Declare a function which can later be called with the Call Function action or Call Method action (when defined as a function member.) The f_function_length1 defines the number of bytes that the function declaration uses after the header (i.e. the size of the actions defined in the function.) All the actions included in this block are part of the function body.
This tag is used to change the default limits of script execution.
The maximum recursion depth is 256 by default. Any value, except zero (0) is valid.
The f_timeout_seconds parameter specifies the number of seconds before the players opens a dialog box saying that the SWF animation is stuck.
The VideoFrame tag is used to render one frame. It includes the data of exactly one video frame to be drawn on the screen.
The f_object_id_ref parameter is a reference to a DefineVideoStream.
This tag defines a video stream. To playback the video stream, one needs to add a list of VideoFrame tags.
The f_width and f_height are defined in pixels. This is rather uncommon in SWF so it is to be noted multiple times.