Once more today my French friend's post was translated.
French is my mother tongue so I sure don't need the automatic translation for French on my Facebook wall. I also like to read a couple other languages, even if I'm not at the best level I only need a little help with a few words here and there, so I like to have those in the original language to improve. The more you read a language the more you learn about it. Same if you live in a country and start talking with people there. You're going to learn a lot more that way than staying at home and not talking to anyone any ...
It is common to use the DefineFont2 tag in order to create an array of shapes later re-used to draw strings of text on the screen. This tag must be used whenever a DefineEditText references a font; and in that case it is suggested you include a full description of the font with layouts.
The array of glyphs must be ordered in ascending order (the smaller glyph number saved first; thus 'a' must be saved before 'b', etc.).
All the characters should be defined in a 1024x1024 square (in pixels) to be drawn with the best possible quality. This square is called the EM square.
The ...
The coordinates are often transformed with the use of a matrix. The matrix is similar to a transformation matrix in Postscript. It includes a set of scaling factors, rotation angles and translations.
When only the scaling factors are used (no rotation) then these are ratios as one would expect. If a rotation is also applied, then the scaling ratios will be affected accordingly.
A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.
The following describes the different filters available since version 8.
Value Name Version 0 Drop Shadow 8 ...
By default...
Scale is a ratio. Rotate is an angle in radian. Translate is in TWIPs (1/20th of a pixel.)
A DefineFontInfo tag will be used to complete the definition of a DefineFont tag. It uses the exact same identifier (f_font_info_id_ref = f_font_id). You must have the corresponding font definition appearing before the DefineFontInfo since it will use the number of glyphs defined in the DefineFont to know the size of the map definition in the DefineFontInfo tag.
When it looks like it perfectly matches an existing system font, the plugin may use that system font (as long as no rotation is used, it will work fine.) It is also possible to force the use of the system font by declaring an empty ...
It is common to use the DefineFont tag in order to create an array of shapes later re-used to draw strings of text on the screen. Note that the definition of the shape within a font is limited since it can't include any specific fill and/or line style. Also, each shape is assumed to be defined within a 1024x1024 square. This square is called the EM Square. Fig 1. below shows you the EM Square and how it is used. The characters baseline can be placed anywhere within the EM Square (it certainly can be outside too if you wish?!?).
Have you ever thought that it would be great to write one document including all the translations in a single file? Outside of the fact that this makes the document relatively large, it makes the translation really fast, the translator can see the sentence in all the other languages and translate from that. I actually wrote an HTML test file with two styles. One is named English and the other is named Français. And since a style entry can depend on the currently selected language, you can write style entries that get hidden when on or the other language is selected. So, if you ...