A button structure defines a state and a corresponding shape reference. The shape will be affected by the specified matrix whenever used.
There are many acceptable combinations. The object which is referenced is drawn when its state matches the current state of the button. If only the f_button_state_hit_test is set, then the shape is always displayed.
In order to define the area where the button can be clicked, it is necessary to set the f_button_state_hit_test flag to 1. Also, when this flag is set, only a shape can be referenced (no edit text, sprite or text object will work in this ...
The first record position should be 0 and the last 255. The intermediate should use the corresponding value depending on their position in the gradient effect.
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The DefineButton does not include any means to transform the colors of the shapes it uses. This tag was thus added just so one can transform a button colors. It is wise to use the new DefineButton2 instead so the transformation can be applied on a per state basis.
The f_button_id_ref is a reference to the button to be transformed with the specified color matrix. The button should be defined first.
The DefineButtonSound can be used to emit a sound when an event occur on the specified button. It is likely better to use sprites that you display using actions than to use this tag. You will have access to more events and conditions, plus this tag always includes four sound effect references.
The f_button_id_ref is a reference to the button given sound effects.
Mouse interactivity in the SWF format comes from the buttons. All the buttons have an identifier and can be placed in the display list like any other shape.
A buttons has different states. Some states can be entered only when the button was in a specific state before (like a button being pushed).
Buttons can be represented graphically in any manner you want. Each state can use a different edit text, shape, sprite or text to render the button.
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The ODBC library is an interesting concept created by Microsoft in 1988. It is a library that wraps the implementation details of database managers inside drivers. And these drivers are accessible from the library.
One of the main problem with accessing any database system, is the large number of ...
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