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Help for To Do List End Users

Introduction

To Do List Help IconThis page documents the usage of the To Do List module to end users (i.e. not how to install and setup the module, but how to create To Do List items, share them, mark them started/finished, etc.)

For administrative information check out the To Do List module help.

Set Target

SWF Action
Action Category: 
Movie
Action Details: 
(dynamic)
Action Identifier: 
139
Action Structure: 
string   f_target;
Action Length: 
-1 byte(s)
Action Stack: 
n.a.
Action Operation: 
set_target(f_target);
Action Flash Version: 
1

If the string f_target is the empty string, then the next actions apply to the main movie.

Otherwise it is the name of a Sprite and the followings actions apply to that Sprite only.

In order to use a dynamic name for the target, use Set Target (dynamic) instead.

Get Timer

SWF Action
Action Category: 
Movie
Action Details: 
0
Action Identifier: 
52
Action Structure: 
<n.a.>
Action Length: 
0 byte(s)
Action Stack: 
push 1 (n)
Action Operation: 
r := current_movie.get_timer();
push(r);
Action Flash Version: 
4

Get the current movie timer in milliseconds and push it on the stack. The current movie is defined with the Set Target action.

This is equivalent to the number of frames that have been played so far.

This action is similar to Get Property of frames loaded.

SWF Internal Functions

Since Flash version 5, you can use internal functions (really member functions or methods of internal objects.) These functions are always available. These methods are called using the Call Function action with the name of the object and function separated by a period. A few of these internal functions are duplicates of some direct action script instructions. In general, it is preferred to use these internal functions rather than the direct action. However, direct actions are a good way to optimize your ActionScript code.

Similarly, you can access internal constants (really variable ...

IEEE Standard 754

 

The original document by Steve Hollasch can be found at http://steve.hollasch.net/cgindex/coding/ieeefloat.html

IEEE Standard 754 Floating Point Numbers


IEEE Standard 754 floating point is the most common representation today for real numbers on computers, including Intel-based PC's, Macintoshes, and most Unix platforms. This article gives a brief overview of IEEE floating point and its representation. Discussion of arithmetic implementation may be found in the book mentioned at the bottom of this article.

What Are Floating ...