This parameter adds a quick link to edit the node1.
CSS Class: span.insert-node-edit
Theme: InsertNode_edit
See Also: Insert Node Parameter: link (5-1.0)
The Insert node tag syntax is:
[node:<name of node> <parameters>]
The <name of node> can either be
I changed the name of the module back to InsertNode (although I did not want to, I did not want to jeopardize the Drupal 5 version... which would probably have been fine, but well...)
So, the newer version of the D6 module is again called InsertNode.
To upgrade you will want to keep the other version running until you get the new version as the replacement (although you can manage your site the way you'd like this procedure let you switch from the previous version to the new version without having to turn off your site for a little while.)
Additional interactivity has been added in V4.0 of the SWF format. This is given by the use of edit boxes offering the end users a way to enter text as if the SWF movie was in fact an interactive form.
The text is defined in a variable (accessible in action scripts). It can be dynamically assigned and retrieved. It is legal to have an empty string as the variable name (not dynamically accessible).
Since version 8, the text drawn by a DefineEditText tag can be tweaked by adding a CSMTextSettings tag.
The f_edit_word_wrap flag will be set to true (1) in order to have words going beyond the ...
Define some information about the tool which generated this SWF movie file.
The information seems to be formatted with names written between periods (.). The two I found are "com" (comment?) and "commands" (used when you edit the movie?).
Moved the monolithic documentation to a multi-page hierarchical document that includes everything we had before plus many links, many terms attached to all pages (tags, English words.) And revision of most of the text for better English and clarification in some places.
Strengthen the formatting with CCK fields so all declarations look alike.
Broken up the actions from one large table to a set of pages.
Started work on the Load() feature of the SSWF library. This helped fixing several small mistakes in the documentation.
Fixed the ...
A button structure defines a state and a corresponding shape reference. The shape will be affected by the specified matrix whenever used.
There are many acceptable combinations. The object which is referenced is drawn when its state matches the current state of the button. If only the f_button_state_hit_test is set, then the shape is always displayed.
In order to define the area where the button can be clicked, it is necessary to set the f_button_state_hit_test flag to 1. Also, when this flag is set, only a shape can be referenced (no edit text, sprite or text object will work in this ...
Mouse interactivity in the SWF format comes from the buttons. All the buttons have an identifier and can be placed in the display list like any other shape.
A buttons has different states. Some states can be entered only when the button was in a specific state before (like a button being pushed).
Buttons can be represented graphically in any manner you want. Each state can use a different edit text, shape, sprite or text to render the button.
This Agreement ("Agreement") is by and between Made to Order Software Corporation ("m2osw") a Californian Corporation and You, your heirs, your agents, successors and assigns ("You" and "Your"), and is made effective as of the date of electronic execution, which is when you register for an electronic account to use the Web site of m2osw. This Agreement sets forth the terms and conditions of Your use of the Online Services ...
If you are using a WYSIWYG editor, it is not unlikely to add a <p> tag at the bottom with a character to make sure that you can place your cursor on that last line. The problem with that is it also adds a lot of space at the bottom of your header and footer in the CuteMenu.
The best is to turn off your WYSIWYG editor whenever you edit these nodes. Since only the administrator is likely to change the header and footer of the menus, it should be just fine.