#include <libsswf.h>
Public Member Functions | |
edge_t (const edge_t &edge) | |
Copy an edge structure. | |
edge_t (long x, long y, long ctrl_x, long ctrl_y) | |
Constructs a curve edge structure. | |
edge_t (long x, long y) | |
Constructs a line edge structure. | |
edge_t (void) | |
Constructs a default edge structure. | |
bool | IsLine (void) const |
Check whether the edge represents a line (true) or a curve (false). | |
edge_t & | operator= (const edge_t &edge) |
Copy an edge structure. | |
Public Attributes | |
long | f_ctrl_x |
The control X coordinate or LONG_MIN. | |
long | f_ctrl_y |
The control Y coordinate or LONG_MIN. | |
long | f_x |
The X coordinate. | |
long | f_y |
The Y coordinate. |
The points are all specified as two dimension coordinates in TWIPS (1/20th of a pixel.)
Multiple points are specified as cumulative which means that the next point coordinates are added to the previous points coordinates. Thus a starting edge at (3, 7), followed by an edge at (9, 11) represents one point at (3, 7) and another at (12, 18).
Do not forget that this applies to control points as well. In an edge_t structure you first move to the (x, y) coordinate, and then to the (ctrl_x, ctrl_y) coordinates.
For those of you who have played with a turtle under Logo, you can view this technique as if you were moving a turtle. It is very simiar (except that you do not have a direction since you move with relative coordinates.)
ADVANCE [x1, y1] ADVANCE [ctrl_x1, ctrl_y1] ADVANCE [x2, y2] ADVANCE [ctrl_x2, ctrl_y2] ADVANCE [x3, y3] ADVANCE [ctrl_x3, ctrl_y3] ...
sswf::Edges::edge_t::edge_t | ( | void | ) | [inline] |
sswf::Edges::edge_t::edge_t | ( | long | x, | |
long | y | |||
) | [inline] |
sswf::Edges::edge_t::edge_t | ( | long | x, | |
long | y, | |||
long | ctrl_x, | |||
long | ctrl_y | |||
) | [inline] |
sswf::Edges::edge_t::edge_t | ( | const edge_t & | edge | ) | [inline] |
sswf::Edges::edge_t::IsLine | ( | void | ) | const [inline] |
This function returns true if one of the control point is set to LONG_MIN. You should use that function and not try to test yourself whether an edge represents a line or a curve.
References f_ctrl_x, and f_ctrl_y.
Referenced by sswf::Edges::SaveEdge().
sswf::Edges::edge_t::operator= | ( | const edge_t & | edge | ) | [inline] |
The copy operator copies the input edge in 'this' edge.
edge | The edge to copy in 'this' |
This variable member represents the Control point horizontal coordinate.
When set to LONG_MIN, it is ignored—no control point meaning that the edge represents a line.
This value is in TWIPS.
Referenced by edge_t(), IsLine(), operator=(), and sswf::Edges::SaveEdge().
This variable member represents the Control point vertical coordinate.
When set to LONG_MIN, it is ignored--no control point meaning that the edge represents a line.
Referenced by edge_t(), IsLine(), operator=(), and sswf::Edges::SaveEdge().
This variable member represents the horizontal coordinate of this edge.
This value is in TWIPS.
Referenced by edge_t(), operator=(), and sswf::Edges::SaveEdge().
This variable member represents the vertical coordinate of this edge.
This value is in TWIPS.
Referenced by edge_t(), operator=(), and sswf::Edges::SaveEdge().