The following are problems that have not been resolved and will probably not be.
At times, you enter the tag as in [node:123 cck=title] and it is not converted by the filter.
There are 3 common reasons for this to append:
The 3rd one is certainly the most likely explanation once you made sure that the filter was effectively selected for that node. In many cases, it will be the missing ...
Attach the comments at the bottom of the node data.
The comments will be shown just as in the regular page (i.e. flat, thread, expanded, collapsed.)
Note that this data is considered a [no content] because it does not affect the use of the "default" parameter. However, it definitively adds content to your output.
CSS Class: div.insert-node-comments
Theme: InsertNode_comments
IMPORTANT NOTES
The comments are appended to anything else that you have inserted. You cannot use the order of your parameters to put the comments in a different location. In order to do that, use multiple
Print out string s1 in the debugger output window. Ignored otherwise.
Note that action can considerably slow down your animation. You should only use is sporadically and remove it from final animations.
Load the specified URL in the specified target window.
When the target is set as "_level0", the current SWF file is replaced by the file specified in the f_url
field. The name in the f_url
field should be a proper SWF file or the area will simply become black.
When the target is set as "_level1", something special is supposed to happen. I still don't know what it is...
Also the effect of _level1 + an empty URL is ... (to remove level1?)
A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.
The following describes the different filters available since version 8.
Value Name Version 0 Drop Shadow 8 ...
This tag will be used to specify where and how to place an object in the next frame. The PlaceObject is much different and is presented separately.
The f_depth field is used to indicate at which depth the character is inserted in the current frame. There can be only one object per depth value (thus a maximum of 65536 objects can appear on a single frame).
The f_place_has_move and f_place_has_id_ref flags are used to indicate what to do at the given depth. The following table presents what happens depending on the current value.
f_place_has_move ...
Remove the specified object from the display list. If the same object was placed multiple times at the specified depth1 only the last copy is removed. When only a depth is specified, the last object placed at that depth is removed from the list. Note that since version 3 it is possible to use the PlaceObject2 in order to replace an object at a given depth without having to remove it first.
This Agreement ("Agreement") is by and between Made to Order Software Corporation ("m2osw") a Californian Corporation and You, your heirs, your agents, successors and assigns ("You" and "Your"), and is made effective as of the date of electronic execution, which is when you register for an electronic account to use the Web site of m2osw. This Agreement sets forth the terms and conditions of Your use of the Online Services ...
If you are using a WYSIWYG editor, it is not unlikely to add a <p> tag at the bottom with a character to make sure that you can place your cursor on that last line. The problem with that is it also adds a lot of space at the bottom of your header and footer in the CuteMenu.
The best is to turn off your WYSIWYG editor whenever you edit these nodes. Since only the administrator is likely to change the header and footer of the menus, it should be just fine.